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Tweaks for DOD
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Tweaks for DOD
You can furthermore tweak your gameplay from outside the game by modifying the Day of Defeat .cfg file. Most values can take values of either 0 or 1, for "disable" and "enable" accordingly. Copy/Paste the desired values into the config file, save and then run the game for the most suitable setup.
cl_ejectbrass 0 - Disables shells flying out of guns
cl_phys_props_enable 0 - Disables physics objects
cl_phys_props_max 0 - Disables physics objects
cl_muzzleflash_dlight_3rd 0 - Disables 3rd person muzzle flashes lighting up surrounding area
cl_muzzleflash_dlight_1st 0 - Disables 1st person muzzle flashes lighting up surrounding area
cl_ragdoll_fade_time 0 - Causes dead bodies to disappear immediately (default: 15)
cl_ragdoll_physics_enable 0 - Disable ragdoll physics (Buggy, Sometimes causes players to stay when dead)
cl_show_splashes 0 - Disables water splash effects
cl_smooth 0 - Disables smoothing views after prediction errors/juddering effect
commentary 0 - Disables map commentary
dsp_enhance_stereo 0 - Disable stereo effect sound enhancing
dsp_slow_cpu 1 - For systems with slower CPU's: Reduces quality of dsp effects
mat_antialias 0 - Disables AA
mat_bumpmap 0 - Disables Bump Mapping
mat_bloom 0 - Disables bloom effect
mat_bufferprimitives 1 - Buffer primitive objects
mat_clipz 0 - Lowers water quality
mat_fastspecular 1 - Fast specular lighting
mat_hdr_enabled 0 - Disables HDR
mat_mipmaptextures 0 - Textures quality worsens with distance
r_cheapwaterstart 1 - Worsens water quality
r_cheapwaterend 1 - Worsens water quality
r_drawdetailprops 0 - Don't draw detail props
r_dynamic 0 - Disables dynamic lighting
r_lightinterp 0 - Disables light interpolation
r_propsmaxdist 100 - Object fading distance
r_RainSimulate 0 - Disables rain
r_shadows 0 - Disable shadows
rope_smooth 0 - Disables Anti-Aliasing effect on ropes
cl_cmdrate 101 - Sets CMD Rate for cable/DSL
cl_updaterate 101 - Sets update rate for cable/DSL
rate 25000 - Sets rate for cable/DSL
cl_interp "0.01" - Sets interp value
cl_interpolate 1 - Interpolates entities on the client
fog_enable 0 - Disables Fog
fog_enable_water_fog 0 - Disables water fog
gl_clear 0 - Disables hiding of cracks/faults between textures
cl_ejectbrass 0 - Disables shells flying out of guns
cl_phys_props_enable 0 - Disables physics objects
cl_phys_props_max 0 - Disables physics objects
cl_muzzleflash_dlight_3rd 0 - Disables 3rd person muzzle flashes lighting up surrounding area
cl_muzzleflash_dlight_1st 0 - Disables 1st person muzzle flashes lighting up surrounding area
cl_ragdoll_fade_time 0 - Causes dead bodies to disappear immediately (default: 15)
cl_ragdoll_physics_enable 0 - Disable ragdoll physics (Buggy, Sometimes causes players to stay when dead)
cl_show_splashes 0 - Disables water splash effects
cl_smooth 0 - Disables smoothing views after prediction errors/juddering effect
commentary 0 - Disables map commentary
dsp_enhance_stereo 0 - Disable stereo effect sound enhancing
dsp_slow_cpu 1 - For systems with slower CPU's: Reduces quality of dsp effects
mat_antialias 0 - Disables AA
mat_bumpmap 0 - Disables Bump Mapping
mat_bloom 0 - Disables bloom effect
mat_bufferprimitives 1 - Buffer primitive objects
mat_clipz 0 - Lowers water quality
mat_fastspecular 1 - Fast specular lighting
mat_hdr_enabled 0 - Disables HDR
mat_mipmaptextures 0 - Textures quality worsens with distance
r_cheapwaterstart 1 - Worsens water quality
r_cheapwaterend 1 - Worsens water quality
r_drawdetailprops 0 - Don't draw detail props
r_dynamic 0 - Disables dynamic lighting
r_lightinterp 0 - Disables light interpolation
r_propsmaxdist 100 - Object fading distance
r_RainSimulate 0 - Disables rain
r_shadows 0 - Disable shadows
rope_smooth 0 - Disables Anti-Aliasing effect on ropes
cl_cmdrate 101 - Sets CMD Rate for cable/DSL
cl_updaterate 101 - Sets update rate for cable/DSL
rate 25000 - Sets rate for cable/DSL
cl_interp "0.01" - Sets interp value
cl_interpolate 1 - Interpolates entities on the client
fog_enable 0 - Disables Fog
fog_enable_water_fog 0 - Disables water fog
gl_clear 0 - Disables hiding of cracks/faults between textures
Re: Tweaks for DOD
I beleve most of these commands are for Day of Defeat Source not DoD 1.3
mike- Visitor
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Join date : 2009-07-10
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